Attributes

Heroes build power in four core attributes: Physical, Magical, Offense, Defense. Each score starts at 1 and maxes out at 5. These attributes combine to form classic RPG archetypes:

Physical

The Physical attribute governs your melee combat training and total health points. Melee weapons are held in the Main Hand.

Physical 1 Physical 2 Physical 3 Physical 4 Physical 5
Proficiency Fist
Dagger

Short Sword

Long Sword

Great Sword
Max Health 16 HP 20 HP 24 HP 28 HP 32 HP

Magical

The Magical attribute governs your magic implement training and total mana points. Magic implements are held in the Main Hand.

Magical 1 Magical 2 Magical 3 Magical 4 Magical 5
Proficiency Nil
Wand

Rod

Staff

Great Staff
Max Mana 4 MP 8 MP 12 MP 16 MP 20 MP

Offense

The Offense attribute governs your ranged weapon training and attack accuracy. Ranged weapons are held in the Off Hand.

Offense 1 Offense 2 Offense 3 Offense 4 Offense 5
Proficiency Nil
Slingshot

Short Bow

Long Bow

Great Bow
Accuracy vs. Def 1 75% 80% 85% 90% 95%
Accuracy vs. Def 5 55% 60% 65% 70% 75%

Defense

The Defense attribute governs your armor/shield training and attack avoidance. Shields are held in the Off Hand.

Defense 1 Defense 2 Defense 3 Defense 4 Defense 5
Proficiency
Clothes

Leather Armor

Light Shield

Steel Armor

Heavy Shield
Avoidance vs. Off 1 25% 30% 35% 40% 45%
Avoidance vs. Off 5 5% 10% 15% 20% 25%