Heroes build power in four core attributes: Physical, Magical, Offense, Defense. Each score starts at 1 and maxes out at 5. These attributes combine to form classic RPG archetypes:
The Physical attribute governs your melee combat training and total health points. Melee weapons are held in the Main Hand.
| Physical 1 | Physical 2 | Physical 3 | Physical 4 | Physical 5 | |
|---|---|---|---|---|---|
| Proficiency | Fist | Dagger |
Short Sword |
Long Sword |
Great Sword |
| Max Health | 16 HP | 20 HP | 24 HP | 28 HP | 32 HP |
The Magical attribute governs your magic implement training and total mana points. Magic implements are held in the Main Hand.
| Magical 1 | Magical 2 | Magical 3 | Magical 4 | Magical 5 | |
|---|---|---|---|---|---|
| Proficiency | Nil | Wand |
Rod |
Staff |
Great Staff |
| Max Mana | 4 MP | 8 MP | 12 MP | 16 MP | 20 MP |
The Offense attribute governs your ranged weapon training and attack accuracy. Ranged weapons are held in the Off Hand.
| Offense 1 | Offense 2 | Offense 3 | Offense 4 | Offense 5 | |
|---|---|---|---|---|---|
| Proficiency | Nil | Slingshot |
Short Bow |
Long Bow |
Great Bow |
| Accuracy vs. Def 1 | 75% | 80% | 85% | 90% | 95% |
| Accuracy vs. Def 5 | 55% | 60% | 65% | 70% | 75% |
The Defense attribute governs your armor/shield training and attack avoidance. Shields are held in the Off Hand.
| Defense 1 | Defense 2 | Defense 3 | Defense 4 | Defense 5 | |
|---|---|---|---|---|---|
| Proficiency | Clothes |
Leather Armor |
Light Shield |
Steel Armor |
Heavy Shield |
| Avoidance vs. Off 1 | 25% | 30% | 35% | 40% | 45% |
| Avoidance vs. Off 5 | 5% | 10% | 15% | 20% | 25% |